New

Enigmes - L’Histoire en jeux pour la classe

From age 8

OFG

New

Enigmes - L’Histoire en jeux pour la classe

From age 8

OFG
Language of the game :

Multi: FR - EN - ES - DE - IT - NL



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Aim of the game

Each card focuses on a historical event, a character, a monument, or a work of art to be guessed by the other players. It consists of an "Image" side and an "Enigma" side with 4 informative and fun clues, the historical period, and the date.

The game offers 4 different ways to play!
Discover it by playing "Enigmes - L’Histoire en jeux pour la classe"!

1 to 30 players. From age 8. Made in France.

Further information

Weight : 0.25 kg

Size : 11.0 x 3.5 x 15.5 cm

Contents

2 illustrated riddles

How to play?

The "Enigma" Rule: Players try to guess the sought element using the 4 clues. For example:

1 - I am a soldier born in Corsica in 1769.
2 - I became a general in 1793, winning important victories to save the Revolution when France is attacked by its neighboring countries.
3 - In 1799, I took power through a coup d'état and became First Consul.
4 - In 1804, I was crowned Emperor.

... I am Napoleon Bonaparte!



The "Chrono" Rule: Players draw 4 cards and look only at the "Image" side. They try to arrange them in chronological order and check the answers on the back. If a player is wrong, they draw a penalty card. The first player to place all their cards correctly wins the game.



The "What Is It?" Rule: Players look at the "Image" side of the cards (without the caption) and try to figure out what is depicted in the image. If a player finds the correct answer, they win the card. If not, the question is passed to the next player. The player with the most cards at the end of the timer (duration defined beforehand) wins the game.



The "Series" Rule: Each player draws 10 cards and tries to form thematic series consisting of at least 3 cards. At the beginning of their turn, they draw a new card and form a new series. They can also complete another player's series. The player who has discarded all their cards without making a mistake wins the game.

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